Each Carcassonne expansion adds their own fun and unique twist to the original game.
Inns & Cathedrals: Construct imposing cathedrals that increase your cities’ value, or build humble inns along your roads to double the value of your thieves. But be careful! An incomplete feature that uses an inn or cathedral scores no points at the end of the game.
Circus & Artists : Much of the expansion focuses on clustering groups of followers around the new tiles with the hope of getting big points when their features are scored. Gather meeples on the Circus tile and its accompanying big top figure or the eight tiles surrounding it and you’ll be rewarded the next time a Circus tile is drawn.
Traders & Builders: With the new builder follower, you can speed up construction by placing another tile immediately after you add a Land tile to a road or city that your builder occupies. Further, the pig followers and Goods tokens give you more ways to score points.
Dragon & Fairy: Draw a Volcano and the dragon appears, but drawing a Dragon tile after sends the dragon on a rampage across the countryside, devouring any followers in its path. Also, when the Princess tile is played, she can remove a knight from a city to open more scoring opportunities. The fairy protects your followers from the dragon and scores you bonus points when your turn begins and when you score features. Furthermore, if you’re lucky enough to draw the Magic Portal, you can place a follower on any previously placed tile.
Towers & Thieves: Place tower tiles and stack floors to grow your towers, gaining power over contested areas of the board. Watchmen guard your lands, rewarding you with bonus points when they uncover thieves lurking nearby.
Messengers & Mayors: Introduces mayors, messengers, and scarecrows for fresh layers of competition and strategy. Deploy your mayor meeple to compete for influence against rival knights and secure dominance in cities.
Jousts & Crests: Compete in jousts by nominating your strongest champions, claiming glory and valuable prizes. Victorious players receive prize tiles and can raise statues in their honor, boosting endgame scoring.
Siege & Defense: Introduces new mechanics where players must invest meeples to strengthen defense posts during attacks. Contribute to the defense to earn points—but if you offer too little support, you may lose valuable features.
Castles & Bridges: Improve roads and connect features in creative ways with 12 bridge pieces for tactical play. Transform small cities into castles where knights are courted by maidens, opening new scoring paths. Use barns to grant farmers points independently of cities, reshaping your long-term strategies.
Sheep & Shepherds: Grow your flock of sheep with the shepherd, earning points as they graze across the countryside. When the wolf appears, your flock may scatter—forcing careful planning and a little luck to keep your points safe.
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